

Note: Some weapons of Type Flame has been merged with this type. Does not need fires/flames unlike Type Fire. Inflicts a condition like Type Poison but damages the enemy once every few frames instead of every frame. "The Bump type is supposedly similar to an obsolete Shock type weapon." - Poisonshot on their weapon Bump Crossbow 1. "The Blue Fire type is a nod to the obsolete Red Thunder type." - HankGuideDude on their weapon Superno B. Damage from these attacks cannot be reduced by strengths. Reduces the range of a target by a percentage for a duration that varies from attack to attack. It does 10x damage against trees, mushrooms, and cacti (yes I know mushrooms are not plants but this is SR). Produces bullets which pierces enemies and terrain. Credits to various fanon gloves.Ĭharacter-exclusive type.

Turns the enemy red, damaging them with an independent AGI and AT system. Otherwise, it is identical to Type Physical. Certain pets are imbued with this type or incredibly weak to it. Similar To Above But The Exclusive Compo Items Change Weapon Types Instead Made by Eenfeeneetee credits to RualStickR.Ī special element with an exclusive compo item that changes the special stats of a weapon Antimatter weapons are at least LV8, and their prefix is "Anarchy". Weapons have high AGI or MP costs as tradeoff. Damage-wise, it is similar to Type Fire with 100% burn rate. The shape of the zone is dependent on the weapon, and it lasts for 10s. Made by Cass delau.Ĭreates a zone of negative-color pixels which damages any enemies in the zone every frame. Descriptions are written as if stickmen were using the types, but enemies can use these types unless specified.Ī list of items by type can be found here (outdated).ĭamage is increased by a stickmen's MAG stat (e.g. This page contains all fanon types in alphabetic order.
