

Ways to reduce or eliminate the negative food issue are as follows: The real downside of negative food production is that you will have a more difficult time buying troops and purchasing building or research upgrades because your food supplies are constantly low or zeroed out. This is really important to understand: You will NOT lose troops if you run out of food.

You can view your balance of food produced to food required by troops when you open up one of your farm buildings. If you have enough troops, your food production will actually go negative, which means you will lose food steadily over time. This isn’t a huge problem in the very early game when you have a modest army, but can quickly become an issue as you build out your army. You’ve probably noticed that your troops have a food cost associated with them that makes your food production per hour go down. Troop Upkeep and Negative Food Production Its primary use is for training and maintaining troops. Research: A little bit of stone and food, some metal, and a lot of energy and gil.įood costs are generally low for building and research in comparison to the other resources. If you focus too much on acquiring the “bottleneck” resources, you may run shy on metal. Metal is required for everything in medium amounts compared to the other resources. Research always requires a large amount of energy and gil, with some metal and a smaller amount of food and stone.

Likewise, gil and energy are the bottlenecks for research. You’ll need at least twice as much stone for buildings than for the other resources, and the need for stone only gets greater as you level up.

This is true for other tiers of those resources like granite, marble, coin, and spirit. Stone, gil and energy are “bottleneck” resources. Resources Required for Buildings and Research The game does not just switch over to t2 or t3 resources and will continue to mix and match what is required as you progress. Important: You will always need t1 resources to keep progressing. Tier 2 resources are also required to research and train tier 3 troops, and tier 3 resources are required to unlock tier 4 troops in research and purchase them. At levels 16 – 19, you will have the option of upgrading other resource buildings to produce tier 2 instead of tier 3 resources.
#HARDWARE TILED RESOURCES TIER 2 UPGRADE#
When you upgrade a farm to level 15, you will have the option of changing the production type to “Wheat” instead of food. The tier 2 resources are Wheat, Essence, Granite, Lead and Coin. As you progress in the game, buildings and research will require various tiers of RSS per level to advance. As you go beyond level 15 in your buildings and research, costs will begin to include tier 2 resources.Īs you can see above, a level 20 Citadel requires all tier 2 resources, except tier 1 energy. Resource Tiers –įrom Citadel levels 1- 15, you will only need the tier one resources to purchase building upgrades, research, and troops. As you progress in the game and level up your buildings, more resource tiers will unlock, as seen in the table below. The first thing you need to know is that there are five base resources: gil, food, metal, stone, and energy.
#HARDWARE TILED RESOURCES TIER 2 HOW TO#
It also covers how to get more of those resources so that you can build your empire and research higher-level troops and abilities. This article covers what you need to know about the resources to make important decisions, like what to farm, what troops to specialize in, and what resources to target by raiding other players or gathering. Resources, or “rss” as they are referred to, are one of the key tools of Final Fantasy: A New Empire for building and maintaining your power.
